Features

E3 2018 – How a small studio mentality led to the creation of StarLink: Battle for Atlas

There’s a myth that creativity is a sudden spark that inspires masterpieces. In reality, the creative process is just that: a process, one that can take thousands of iterations and even more hours in order to make something worthwhile. Matthew Rose, producer on Starlink: Battle for Atlas – the upcoming open-world, outer-space adventure – understands … Continued

Women of Ubisoft – Lesley Phord-Toy

Things at Ubisoft Toronto would be quite different without Lesley Phord-Toy. As the fifth employee of a studio of more than 700 people today, Phord-Toy was hired as a producer when the studio opened in 2010. Since then, she has worked on multiple games, including Tom Clancy’s Splinter Cell Blacklist, Assassin’s Creed Unity, and Watch … Continued

The Division – a glossary of terms every agent should know

The Division takes you to a New York City currently in the grips of a full-scale breakdown. As you strive to gain a foothold and level up your Agent in order to push back the chaos, your knowledge of the people, places, and things of The Division will come in very handy. We’ve gathered some … Continued

Women of Ubisoft – Raha Bouda

The first time I met Raha Bouda, she was the interviewer and I was the interviewee. Now, more than a year later, our roles are reversed. If it weren’t for her, the Women of Ubisoft series would not exist; not only was she partially responsible for hiring me, but she has also helped provide a … Continued

How Ubisoft is putting the spotlight on accessibility

This past March, the Assassin’s Creed Origins team earned the Barrier Breaker Award from DAGERS – a site dedicated to evaluating accessibility in games – for its subtitles, which include nametags for spoken dialogue, readable font size, and a background to ensure the text doesn’t blend in with the environment. While the team was honored to win … Continued

Women of Ubisoft – Stéphanie Perotti

The energy of the Game Developers Conference is unlike any other convention. There’s an eagerness bubbling up, as young and prospective game-industry professionals wander around San Francisco’s Moscone Center and the surrounding areas looking to network. As I meet with Stéphanie Perotti at the Xbox Women in Gaming Rally, the energy is much more relaxed. … Continued

How Far Cry 5 was optimised for PC

The PlayStation 4 and Xbox One versions of Far Cry 5 both take advantage of those system’s respective features to produce some impressive visuals, but the Far Cry 5 development team wanted to make sure the PC version of the game inspired just as many breathtaking moments while taking advantage of the additional customisation options … Continued