Women of Ubisoft – Liza Shkirando

For the first 26 years of her life, Liza Shkirando never played a video game. It wasn’t until she took a course on game psychology during graduate school that she really began to understand and appreciate the history and importance of games in society. Upon receiving her Master’s degree in Interactive Design, Shkirando pursued an … Continued

New Ubisoft Studio Opening in Winnipeg

A new Ubisoft studio is coming to Winnipeg, Manitoba, joining the Ubisoft Canadian Studios collective of AAA development teams in Montreal, Quebec City, Saguenay, and Toronto. The studio will play a key role as a co-development studio, supporting popular franchises including Assassin’s Creed and Far Cry by developing tools and technology to enable teams to … Continued

Far Cry 5 breaks series sales records

Ubisoft announced that Far Cry 5 more than doubled first-week sell-through of Far Cry 4, making Far Cry 5 the fastest selling title in the franchise’s history. Digital distribution accounted for more than 50 percent of those sales. Far Cry 5 now represents the second biggest launch ever for a Ubisoft game, behind only Tom … Continued

GDC: Looking back on 10 years of Assassin’s Creed

Assassin’s Creed Origins was the culmination of 10 years of learning, innovation, and evolution that grew the Assassin’s Creed series from a single game into a massive multimedia franchise. Origins’ creative director, Jean Guesdon (who also directed Assassin’s Creed IV: Black Flag), has been with the franchise almost since it began, joining the original Assassin’s … Continued

Women of Ubisoft – Liz England

The first words I hear Liz England say at the Xbox Women in Gaming Rally are, “Oh, I’m not good at shooters either, but I still love them. Don’t let that stop you.” England is speaking to an attendee of her “Gaming for Everyone” talk, in which she and a peer are discussing design inclusivity. … Continued

Far Cry 5 – creating curiosity in a familiar world

When you’re let out into Far Cry 5‘s Hope County for the first time, it’s hard not to be mesmerized by the breathtaking vistas and seemingly infinite landscapes of Montana. The rural setting seems absolutely beautiful, but is it really? What do we mean when we call an environment “beautiful?” What description do level designers … Continued