Features

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Ghost Recon Wildlands – Narco Road Starter Guide

Ghost Recon Wildlands just got bigger with the addition of Narco Road, a new expansion that sends the Ghosts undercover as mercenaries working for the Santa Blanca. You will also discover a new side of the cartel as the Santa Blanca begin working with various smuggling gangs – Los Kamikazes, the Death Riders, and Los … Continued

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Rainbow Six Siege – Ubisoft Star Player interview

In early February, the biggest Rainbow Six Siege event so far took place in Montreal, Canada. The Six Invitational featured three days of professional competition and exclusive access to the Velvet Shell operation, all streamed live to the passionate Rainbow Six community. For this event, we wanted to do something special for our community around … Continued

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Ubisoft Graduate Program – 6 Questions on UX Design

Last December, User Experience (UX) Director Francisco Cabrita joined in a Q&A on the Ubisoft Graduate Program to share some insights into the new track in UX Design. Here’s a brief summary of the discussion and Francisco’s advice. Read on to find out more about the job, what skills make a good UX designer, and … Continued

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Might & Magic Showdown – 5 Reasons to Jump In Now

Might & Magic Showdown is available on Steam Early Access now, and with Ubisoft Montreal’s FunHouse division at the helm, it’s taking the venerable fantasy series into a new world of real-time tabletop battles and highly customizable miniatures. It’s a new twist for the series, and for real-time strategy in general – so if you’re … Continued

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Assassin’s Creed Heresy – Q&A With Author Christie Golden

Christie Golden is an award-winning author whose works have appeared on the New York Times bestseller list eight times. She’s also the creative force behind several novels set in the Assassin’s Creed universe, two of which – Assassin’s Creed Heresy and Assassin’s Creed: The Official Movie Novelization – were released this year by Ubisoft’s in-house … Continued

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Ubisoft and the Future of AI

The nucl.AI Conference – held in Vienna last summer – gathered together leading artificial intelligence programmers from various creative industries. Among them were Philip Dunstan, lead AI programmer at Massive Entertainment and senior AI programmer on The Division, and Chris Seddon, AI team lead from Ubisoft Toronto, who worked on Far Cry Primal. The two … Continued

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Ubisoft Graduate Program: Tips from our UbiGrads

Earlier this month, four Ubisoft graduates hosted a special Q&A event on Facebook and shared their experiences from the Ubisoft Graduate Program – a two year program designed to accelerate careers in the gaming industry. From details on their daily responsibilities to tips on how nail the interview phase, we took some of the most … Continued