Werewolves Within Brings Multiplayer Deception and Deduction to VR

How social can a game be if you’re playing it strapped into VR goggles? Get ready to find out when Werewolves Within arrives this fall, bringing a classic party game of sleuthing and lies to Oculus Rift, HTC Vive, and PlayStation VR. Werewolves are hiding in plain sight in the medieval town of Gallowston, and as one of the concerned (and rapidly disappearing) villagers, you’ll need to figure out who among you is innocent and who’s a shapeshifting murderbeast – or see if you’re a good-enough liar to hide your true nature from your friends.

An online game for five to eight people, Werewolves Within aims to replicate the feel of playing in a close group by taking advantage of positional tracking, character animation based on voice-inflection analysis, and natural gestures. To discover the disguised werewolves among them, players will need to draw on randomly assigned roles and abilities, as well as a guidebook filled with hints, all to inform a vote on who they think the werewolf is. Rounds are meant to be played quickly, throwing players into new roles and onto different sides and ensuring a different experience every time.

If you’d prefer to play Werewolves Within with people you know well, it features an easy-to-manage friends list, and lets you conspire with other players by tilting your head in their direction to open a private “whisper” chat. There’s even a Monologue feature that lets you temporarily silence other players if you’ve got something important to say.

Developed by Red Storm, Werewolves Within will launch in fall 2016 for all major VR platforms. For more information, visit WerewolvesWithin.com.

WW_Final_KeyArt

For more on Ubisoft’s VR games, check out these stories:

Ubisoft Partners with Spectrevision to Create VR Content

Ubisoft’s VR Plans Take Flight in Assassin’s Creed Jack the Ripper DLC Trailer

Eagle Flight Announced as Full Game for PC, PS4