Watch Dogs – Stealth, Action and a Helpful Companion (App)

At E3 2013, the Watch Dogs team introduced the world to the follicly fecund T-Bone, a friend (or, perhaps, “acquaintance of value”) who happens to find himself in a good bit of trouble. Enter Aiden Pearce – along with a showcase for yet another innovative way Watch Dogs handles stealth, action and its robust companion app.

Watch Dogs - T-Bone

The gameplay walkthrough (below) not only spotlights stealth driving, in which Aiden has to maneuver around police cruisers and avoid a helicopter’s spotlight – going so far as to park and wait for a moment until the heat moves on. It also shows how players can engage with an NPC by hacking into cameras, triggering nearby elements, and spurring T-Bone into motion on command. In the demo, Aiden first must get to a location where he can hack into a camera showing where T-Bone is, then help T-Bone get out the building by distracting his associate’s pursuers – in this case by turning on some music in another room. Later, Aiden helps T-Bone navigate his way through an interactive corporate sculpture, letting T-Bone know when it’s safe to move forward and even altering the height of sculptural pieces to provide cover. At any point, Aiden can directly join in the action, which he does when he triggers a nearby car alarm to distract one of the guards, after which Aiden sprints out of cover (and game’s perspective switches from the overhead camera Aiden was hacking, back to Aiden himself) and performs a brutal stealth takedown.

Which brings us – after another brutal yet oh-so-satisfying moment – to the companion app. Once T-Bone is in a car and on his way to safety, Aiden’s own escape is underway. That’s when Aiden triggers a quick search for any (real-world) mobile players to help him out. In the video, we show the tablet app in action, offering a quick taste of what can be done and how it unfolds on the two screens.

To start off, Aiden’s newfound helper – who has an overhead map of the area showing Aiden’s location along with that of his pursuers – hacks the chopper that’s searching for Pearce, sending out a flurry of sparks and giving Aiden a moment to get away. Next, via the companion app, the other player triggers two road blockers, protecting Aiden as he runs through an intersection. In this demo, we see the other player hack into a media broadcast, changing a billboard to read “Well Done,” and then they part ways. But, we’re told, this kind of in-game messaging can be a great way to help another player with hints – anything ranging from the location of other obstacles to ways to escape the current predicament. (For example, a quick note saying “Lights Out” to remind Aiden to trigger a blackout to escape the final wave of police that surround him at the end of the demo.)

Watch Dogs - Companion App

This is just a sampling of the kind of action anyone can enjoy, anywhere there’s an internet connection, via the companion app. We’ll have more details on the app and the overall game very soon. Meanwhile, be sure to check out our other in-depth stories on Watch Dogs:

Watch Dogs – Hacking Into Multiplayer

Watch Dogs – Sneaking, Jamming and a Grenade Launcher

Watch Dogs – 61 Highlights From 30 Minutes of Gameplay

Watch Dogs


Release date — May 27, 2014
Developer — Ubisoft Montreal
Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.

ESRB Rating: MATURE with Blood, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol
The Author

Gary Steinman has won numerous editorial awards, but you probably don’t care about that. He also ran multiple industry leading publications and websites including PlayStation: The Official Magazine,, PC Gamer and Newtype USA – but that’s all in the past. The real truth about Gary? He loves cats, he takes too many selfies on Facebook (according to one co-worker, at least), and he occasionally crochets. And now he’s helping share stories about Ubisoft’s amazing games and their incredible creators in his role overseeing the UbiBlog and other select Ubisoft social channels. Follow him on Twitter: @GarySteinman