At E3 2013, the Watch Dogs team introduced the world to the follicly fecund T-Bone, a friend (or, perhaps, “acquaintance of value”) who happens to find himself in a good bit of trouble. Enter Aiden Pearce – along with a showcase for yet another innovative way Watch Dogs handles stealth, action and its robust companion app.
The gameplay walkthrough (below) not only spotlights stealth driving, in which Aiden has to maneuver around police cruisers and avoid a helicopter’s spotlight – going so far as to park and wait for a moment until the heat moves on. It also shows how players can engage with an NPC by hacking into cameras, triggering nearby elements, and spurring T-Bone into motion on command. In the demo, Aiden first must get to a location where he can hack into a camera showing where T-Bone is, then help T-Bone get out the building by distracting his associate’s pursuers – in this case by turning on some music in another room. Later, Aiden helps T-Bone navigate his way through an interactive corporate sculpture, letting T-Bone know when it’s safe to move forward and even altering the height of sculptural pieces to provide cover. At any point, Aiden can directly join in the action, which he does when he triggers a nearby car alarm to distract one of the guards, after which Aiden sprints out of cover (and game’s perspective switches from the overhead camera Aiden was hacking, back to Aiden himself) and performs a brutal stealth takedown.
Which brings us – after another brutal yet oh-so-satisfying moment – to the companion app. Once T-Bone is in a car and on his way to safety, Aiden’s own escape is underway. That’s when Aiden triggers a quick search for any (real-world) mobile players to help him out. In the video, we show the tablet app in action, offering a quick taste of what can be done and how it unfolds on the two screens.
To start off, Aiden’s newfound helper – who has an overhead map of the area showing Aiden’s location along with that of his pursuers – hacks the chopper that’s searching for Pearce, sending out a flurry of sparks and giving Aiden a moment to get away. Next, via the companion app, the other player triggers two road blockers, protecting Aiden as he runs through an intersection. In this demo, we see the other player hack into a media broadcast, changing a billboard to read “Well Done,” and then they part ways. But, we’re told, this kind of in-game messaging can be a great way to help another player with hints – anything ranging from the location of other obstacles to ways to escape the current predicament. (For example, a quick note saying “Lights Out” to remind Aiden to trigger a blackout to escape the final wave of police that surround him at the end of the demo.)
This is just a sampling of the kind of action anyone can enjoy, anywhere there’s an internet connection, via the companion app. We’ll have more details on the app and the overall game very soon. Meanwhile, be sure to check out our other in-depth stories on Watch Dogs: