Sure, it’s easy enough for us to call our game highly anticipated. After all, we saw the copious comments from the community and amongst the media – all that lovely chatter about how everyone can’t wait to get their paws on Watch Dogs. And, after a modest delay, we couldn’t wait to deliver Ubisoft Montreal’s innovative take on the open-world adventure. The good news: You really meant it. In its first 24 hours of availability, Watch Dogs sold more copies than any previous title in Ubisoft’s history!
“I once said that the buzz around Watch Dogs was driven by the incredible passion of our early fans,” says Creative Director Jonathan Morin. “Today we broke the record for the biggest first day sales in Ubisoft history. I can never say it enough: thank you everyone! We love you all for your passion and your creativity.”
In development for over five years, Watch Dogs was, from the very beginning, designed to offer a next-gen experience on any system. Introducing hacking as a new gameplay mechanic, Watch Dogs was built on an all-new game engine called Disrupt, which delivers an immersive world packed with emergent gameplay. You take control of Aiden Pearce, a brilliant hacker who suffers a family tragedy and is now seeking justice. Pearce can hack into Chicago’s Central Operation System (ctOS) and literally turn the entire city – traffic lights, security cameras, cell phones, more – into a weapon or tool.
“Watch Dogs is an amazing achievement and our teams should be proud that the creativity, innovation and long hours they invested in making this game are paying off,” said Ubisoft’s co-founder and CEO Yves Guillemot. “It’s great to see so many customers enjoy playing the game, and it shows that Watch Dogs has cracked the code for developing a new blockbuster IP and a thoroughly new-gen experience.”
Thank you all for playing Watch Dogs. Let us know some of your favorite gameplay moments (no spoilers!) in the comments below.
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