Trials Fusion – Riders of the Rustlands

The first piece of DLC content for Trials Fusion is out now! Included in the Season Pass, Riders of the Rustlands offers new tracks, challenges and Track Editor objects. This is just the first portion of DLC in the Season Pass; there will be five more similar packs coming in the following months. Players who picked up the physical version of the game got the Season Pass as part of the deal. Of course, you can still grab the Season Pass for $20 to receive all six pieces of content, set to be released by May 2015. The second content pack is Empire of the Sky, which will take players far above the planet to explore floating islands later this summer. Riders of the Rustlands will be available globally on July 29 for $4.99 (free for Season Pass holders) on Xbox One, Xbox 360, PS4 and PC. Creative Director Antti Ilvessuo walked us through the details of Riders of the Rustlands, as well as the team at RedLynx’s plans for the future of Trials Fusion.

Trials Fusion - Riders of the Rustlands

Included in Riders of the Rustlands:

5 new achievements/trophies

10 new tracks

    6 classic Trials tracks
    2 new Supercross tracks (local multiplayer)
    One new Skill Game (“Laws of Motion”)
    One new FMX track (“The Gauntlet”)

18 new Track Challenges

    Each classic Trials track contains 3 Track Challenges
    Track Challenges range from secret locations to minigames:

      Infiltrate the Outsiders’ hidden base
      Compete in a game show against penguins
      Find more secret squirrels

Dozens of new Editor Objects

    Steel pipe set
    Worn ramp set
    Computer mainframes
    And much more

Trials Fusion - Riders of the Rustlands

Interview – Antti Ilvessuo

Trials Fusion has been out for almost three months. How big is the team working on the game now and what are they up to?

Antti Ilvessuo: Lots of people have asked us what we’re going to do next, and we’ve said, “We’re still working on Trials Fusion and Trials Frontier!” There are more features, content and fixes coming. Players sometimes tend to overestimate the amount of change that can be made in the short-term but underestimate the amount of change that comes in the long run. Fusion is a long-term deal for us and we are committed to this game – to listening and making it better now.

As for the Trials team size, it is basically the same size as before the launch and we are absolutely focused on the six DLCs that are coming as well as all of the upcoming free features and enhancements we will be adding to the game. These include things like Tournaments, which was released just two weeks ago along with some improvements to Track Central; the online multiplayer, which we will release later this year; and something we haven’t talked about yet, but is our next feature: Teams.

Teams will be huge. Imagine playing Trials for your Teams, against other Teams on tracks and in tournaments and, in a little bit later down the road, online.

There are many other free features after those too – things we haven’t talked about but are on the roadmap. We are dedicated to the model of continuously expanding and improving the game with new features that will make the game even greater. This is the long-term plan.

What was the inspiration for the first DLC, Riders of the Rustlands?

The base world of Trials Fusion is a futuristic city that is gleaming, polished and highly attractive. But not everything is perfect in the future. Outside the boundaries of the city are older, abandoned industrial wastelands that are called the Rustlands. In this region, groups of scraggly bikers who are not fit for the city roam the ruins, scavenging for motorcycle parts and pulling off amazing Trials tricks. They are outsiders in some way, though just why remains unknown for now.

Tell us about the Track Challenges in the DLC.

First of all, for those who don’t know, the Track Challenges are a new feature we added to Trials Fusion, and there are three on every track. These are like minigames or secrets in each of the levels that make you go back and play through the track in a totally new and unexpected way. They could range anywhere from playing tennis against a squirrel to replaying the whole level without brakes or with crazy gravity.

We have continued these fun and innovative Track Challenges in the DLC of course, with everything from finding the secret magnet minigame to competing in a game show with penguins. But it’s best to let players discover these on their own and not give away the secrets.

Can you give us a hint about something you’re working on for a future content expansion?

Yes, we are planning to take the world of Trials Fusion to places that no Trials game has gone before – into the clouds, under the sea and even deep underground. So stay tuned for more mad stuff!

Trials Fusion - Riders of the Rustlands

For more on Trials Fusion, check out these posts:

Trials Fusion is Out Now!

Trials Fusion – First Major Update

Trials Fusion – Tricked Out

Trials Fusion - Riders of the Rustlands

Trials Fusion

Trials Fusion

Release date — April 16, 2014 (April 24 on PC)
Developer — RedLynx
Trials Fusion melds the classic, proven Trials formula of simple yet addictive competition with the social and visual breakthroughs of the next generation of gaming. The first Trials game designed for multiple platforms from day one forges ahead with a first-in-class physics trick system, next-gen social features, and much more. Trials Fusion retains and enhances the vital features from the best-selling and critically acclaimed games Trials Evolution and Trials HD.

The Author

Anne Lewis began her career as an editor at PlayStation: The Official Magazine, where she worked under former UbiBlog editor Gary Steinman. Now she's a lone wolf, prowling around her corner of the office and slowly descending into madness. Alas. When Anne isn’t writing about games, she's alphabetizing her comic book collection or shooting at stuff with a bow. Follow her on Twitter: @BDRAnneLewis