It was our biggest stage yet for a Trials game, and we couldn’t be more delighted with positive response from both press and fans alike! At the E3 2013 Ubisoft media briefing, we announced two new games – Trials Fusion and Trials Frontier – with our big surprise trailer. Now that the dust has settled, we’re back with some new details to share with you, particularly about Trials Fusion, which is the first Trials game to not only be multi-console but also next-gen!
Now, everything in our announcement trailer (above) is CGI pre-rendered footage, not actual gameplay. We have not yet released any in-game video or screenshots of Trials Fusion just yet – but stay tuned, it will be a treat!
We also revealed that the game will feature a physics-based freestyle motocross tricks system (FMX), and we really highlighted that in the trailer. But rest assured, we know what makes Trials tick and what the fans want, and the FMX system is not a replacement for the core Trials gameplay, but an enhancement – much like when we added the multiplayer Supercross feature to Trials Evolution.
Another key feature of the new game is its breathtaking futuristic setting. Our earliest Trials games have been set primarily in darkened warehouses. Later, with Trials Evolution we threw outdoor environments and gorgeous landscapes into the mix. We definitely still have all that with Trials Fusion, but this time around we are going for a more unified look and feel for the game, to put you into a competitive state of mind as you race through this futuristic landscape.
Don’t worry though, there will be a ton of environments and terrains to explore, and of course trademark wild finishes will make a return for each track. The same goes with the level editor, which will be bigger and better than ever, as well as many more ways to customize your bike and rider, share your accomplishments with friends, and compete and connect with other gamers – no matter which platform you choose.
Trials Fusion will also be the biggest, most challenging Trials project we’ve ever undertaken. Our studio has increased dramatically in size over the last year and a half, and for these projects we’re also getting help from a number of Ubisoft studios, particularly Ubisoft Shanghai.
So stay tuned! There’s plenty more information to share, and plenty of other exciting features that will be revealed on the road ahead. Ride on, and we’ll see you on the leaderboards!