The Division – How Weather and Lighting Affect Your Experience

The Division’s version of Manhattan is a wintry one, but there’s much more to it than the snowy streets and dangerous scavengers we’ve glimpsed thus far. When the game arrives on March 8, a blog post from the dev team reveals, you’ll see dynamic weather and lighting that are realistic enough to actually affect gameplay.

For example, says Senior Game Designer Fredrik Thylander, “when in a full storm, visibility is hindered, both for NPCs and the agent. Our worst storm conditions that can hit will affect aim assist and detection ranges for both players and NPCs.”

Weather and time of day can also influence the NPCs and wildlife you’ll see on the street, and the post goes on to offer some new details on The Division’s sense of scale and its impressive indoor lighting effects. For more details, check out the blog post, and be sure to keep your eye on UbiBlog, where we’ll have plenty of new details between now and The Division’s March 8 launch.

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For more on The Division, check out these stories:

The Division: New York Collapse Announced

The Division – Answering the Community’s Questions

The Division – Friends and Foes

Tom Clancy's The Divison

Tom Clancy's The Division

Release date — March 8, 2016
Developer — Massive Entertainment
A devastating pandemic sweeps through New York City, and one by one, basic services fail. In only days, without food or water, society collapses into chaos. The Division, a classified unit of self-supported tactical agents, is activated. Leading seemingly ordinary lives among us, Division agents are trained to operate independently in order to save society. When society falls, your mission begins.

ESRB Rating: Mature
The Author

Mikel Reparaz has been an editor at GamesRadar, PlayStation: The Official Magazine, MacLife, and Official Xbox Magazine. He now works as a Communications Mercenary on the UbiBlog. Follow him on Twitter: @Wikiparaz