The Crew – Collision Detection, Customization, Car Radios and More

Ever since Ubisoft took the wraps off The Crew in a surprise announcement at this year’s E3, we’ve been fielding a flurry of questions from the growing global community of fans eager to get their hands behind the wheel of this online open-world driving adventure. While we’ll have a lot more to share with you in the coming months, we know you’ve got a ton of queries about what we’ve released so far. So to help further rev you up for The Crew, we sorted through the hottest questions with Community Developer Soufyane Brahimi, and got Soufyane to suss out answers for them all.

The Crew - Ubisoft

For all the latest info, be sure to follow The Crew on Twitter, Like them on Facebook, and visit the official website. And keep an eye on the UbiBlog for even more coverage of The Crew coming very soon!

Which kind of car types are you going to offer in The Crew?

Soufyane: We will unveil more information about our car line-up later, but what we can say for the moment is that The Crew will offer the widest variety of car types ever seen in a driving game. That means each gamer can find a vehicle for his taste, and can pick up the appropriate vehicle for the next challenge he’s up to. Also, The Crew offers a unique take on customization: each player can tune his car and make it unique, so he really owns it.

The Crew - Ubisoft

Can you share any details of this customization? How extensive is it?

There will be a wide range of features for the customization of your car! These include: 200 unique stickers (along with the option to design your own), 500 colors, liveries, rims, front and rear bumpers, skirts, rear wings, motor hoods, front and rear fenders, front and rear lights, and side mirrors. Basically, you can take the same vehicle from asphalt to off-road…and anywhere in between.

What about damage models?

The Crew will include a full damage system via a life gauge. It will diminish each time the player hits something. The bar will then replenish by itself until it reaches a certain point – that point being reached earlier and earlier the more damage you take. Eventually, the car will have to be repaired. Handling will be affected by damage, but only when it becomes pretty significant. Visually, the cars will get scratched or dented, the bumpers can fall down or hang off, and if your vehicle is in bad shape, some scraping sounds or squeaky noises will be heard as you drive around or brake.

How about car radios? Any plans there?

There will be a radio with different stations. Each station will help set the mood and tone of the region the player is driving in. You’ll also be able to enjoy your own customized playlist!

The Crew - Ubisoft

How complex will the map be? Can we expect lots of side roads, or will we only see the typical main roads inside a city?

This is at the heart of one of the biggest challenges for the design team: the desire to recreate a fully open United States that’s faithful enough to the real world while remaining interesting enough for players to enjoy. The variety of terrains and road types is key to provide a thrilling playground, so expect to see city streets, bridges and highways – along with country roads, desert tracks, mountain trails, racing tracks and more! Of course the road network has been adapted to a driving game, so for example the city streets are wide enough to allow for intense racing without getting stuck in traffic.

Can players just drive freely without participating in a race or mission?

Yes! That’s part of the game’s core experience. For the first time in a driving game, players have the total freedom to drive from LA to Miami, from NYC to Vegas, with no loading time – alone, with friends, off-road or on-road… It’s your choice, and nothing will be imposed on you.

Will it be possible to ram other players during free drive or coop or will there be no collision detection at all?

During coop mission with friends, there will be a collision aspect to consider. Then again, everyone tends to drive at their best in cooperative missions, otherwise everyone is impacted at the end.

When you’re driving freely in the open world, however, you can rest assured that anarchic collisions and traffic issues have been taken in account. In other words, you’ll be able to enjoy your free drive as you wish it.

The Crew - Ubisoft

We’ve heard about single and multiplayer modes, but how does that work exactly?

In The Crew, you are part of an online world, with other drivers around you. The choice is yours to play on your own in this living world, or to team up on the go with friends to accomplish collective challenges. It’s a brand-new driving game experience unlike anything that’s come before it.

First, in the game’s universe, the experience is entirely customizable. You always have someone next to you, ready to jump into new challenges either with you or against you. You can decide to play a mission on your own, then change your mind and invite a friend to play it with you, or join a friend on the go to help him out on a mission you’ve already mastered, or just free-ride with old and new friends to discover one of the real-world landmarks we’ve recreated. The Crew offers you the freedom to tailor your experience at will.

The Crew

The Crew

Release date — November 17, 2015
Developer — Ivory Tower/Reflections
The Crew is a revolutionary action-driving game developed exclusively for next-gen consoles and high-end PCs that leverages the new hardware capabilities to connect players online like never before. The Crew takes you and your friends on a reckless ride inside a massive, open-world recreation of the United States that is brimming with exciting challenges. Generous in content and tailored for the connected generation, The Crew is the next-gen game that redefines action-driving.

ESRB Rating: TEEN with Language, Mild Blood, Mild Suggestive Themes, Violence.
The Author

Gary Steinman has won numerous editorial awards, but you probably don’t care about that. He also ran multiple industry leading publications and websites including PlayStation: The Official Magazine, GamesRadar.com, PC Gamer and Newtype USA – but that’s all in the past. The real truth about Gary? He loves cats, he takes too many selfies on Facebook (according to one co-worker, at least), and he occasionally crochets. And now he’s helping share stories about Ubisoft’s amazing games and their incredible creators in his role overseeing the UbiBlog and other select Ubisoft social channels. Follow him on Twitter: @GarySteinman