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Far Cry Primal – Designing the Look of a Stone Age Fantasy

Creating a prehistoric world like Far Cry Primal isn’t as simple as looking back at what scholars know about the time. There is, after all, only so much that can be gleaned from pottery shards and millennia-old garbage pits. Bringing a place like the land of Oros to life requires as much creativity as it does research, and that’s where artists like Naomi Savoie come in.

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Far Cry Primal Developer Q&A Part 2 – The Morality of Survival

Far Cry Primal comes with a fundamental shift in tone, a grayer outlook on morality and a nonlinear approach to storytelling that’s centered on the people you’ll meet in the primitive land of Oros. In part two of our interview with Associate Producer Paola Joyaux, we talk about what shaped the narrative, the characters and the push for survival above all else.

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Ubisoft Partners with SpectreVision to Create VR Content

With the Oculus Rift, PlayStation VR and other virtual reality headsets poised to roll out in the near future, Ubisoft has some big plans for the VR space – and to help realize them, we’re partnering with SpectreVision, the production company behind such films as A Girl Walks Home Alone at Night, to create original virtual reality content.