We’re not afraid to admit it: While the original Rocksmith was a technological breakthrough that opened guitar playing to over a million people, it had its flaws. The menus were messy and hard to navigate, Riff Repeater was difficult to access, and the game overall felt dark and confined. We took all of this to heart when the process of creating Rocksmith 2014 Edition began – this was our chance to clean up all of the original product’s issues and present the game we dreamed of from day one.

Rocksmith 2014 - A New, Open Experience

Besides a number of technological fixes and advancements – such as improved note detection, reduced latency and the advent of Session Mode – we really wanted to change the way Rocksmith felt and looked. The original game was hyper-masculine with its dark, leather-dressed, whiskey-soaked look. In fact, we referred to the game’s setting as the “man cave.” This played toward two things we didn’t like: “Rocker” clichés and an exclusion of those who didn’t feel comfortable in that world.

We set out to make Rocksmith 2014 a much warmer and more open and inclusive space where anyone could comfortably learn to play guitar. After all, it’s already difficult enough learning how to play; having a tough setting to tackle it in just makes it all the more challenging. We’re proud to say Rocksmith 2014 is now an inclusive experience that anyone – regardless of age, gender or musical preference – can enjoy. We’ve seen so many players learn to play guitar or bass using Rocksmith and absolutely rave about the results, so our goal was to open that to more people.

So how do those good intentions manifest? Join our art and creative teams for an inside, behind-the-scenes look at how they designed Rocksmith 2014’s look and feel. From the in-game “loft,” lesson videos and gameplay visuals to the redesigned Guitarcade, the team explores the source material and decision processes they followed to create the new product. We wanted to show exactly how this process happened, from inception, through trial and revision, to the final realization of what we believe is the best guitar learning experience possible.

 
If you enjoyed learning about the Look and Feel of Rocksmith 2014 Edition, check out our previous behind-the-scenes look at the team behind Rocksmith. We think it’s important to be transparent about the way our small but talented team works, and the decisions they made which lead to Rocksmith 2014 Edition.

Rocksmith 2014 Edition is available now for Xbox 360, PlayStation 3, PC and Mac.

Rocksmith 2014

Rocksmith 2014

Release date — October 2013
Developer — Ubisoft San Francisco
The all-new Rocksmith 2014 Edition is bigger, better, and faster than ever. Rebuilt from the ground-up, you’ll experience vastly improved features, a new look, more flexible and deeper practice tools, new techniques and tunings, over 50 new hit songs, and much more. With the revolutionary Session Mode, Rocksmith 2014 Edition takes guitar-learning to the next level by allowing you to play guitar with a virtual band that follows your every lead. Select from an assortment of backing instruments or styles, and Session Mode reacts to the notes you play. Start your journey with Rocksmith 2014 Edition.

ESRB Rating: TEEN with Mild Lyrics and Mild Fantasy Violence
the author

Mike is a self-described “guitar geek” who spends most of his time dreaming about wildly expensive instruments that are far beyond his means. When he’s not drooling over fret inlays, body binding, high-wattage amplifiers, or hand-wound pickups he can be found at Ubisoft San Francisco, where he spreads the good word about all-things Rocksmith. Once, he slipped in the bathroom and hit his head on the sink. When he awoke, he came up with the idea for the Flux Capacitor.

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  1. René on April 16, 2014
    Hi Ubi... I was wondering... I am a VERY happy WiiU owner, so I just wanted to ask if you have any plans on releasing Rocksmith 2014 for this awesome console. :) Thanks and have a nice Easter... regards René

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