This is Nicolas, Creative Director of Red Steel. I have great news for you!
Today is a big day for us, as we are revealing for the first time, a multiplayer trailer for Red Steel.
Multiplayer features split screen Gun fights with 3 different play modes. 4 different maps are available with a selection of character skins. (If you like strange characters I'm sure you’ll love them!)
The usual suspects are featured, including Death match, team death match, and as we couldn’t miss the opportunity, we designed a mode using the speaker feature on the Wii Remote - Killer Mode.
The Wii Remote/Nunchuk combo makes aiming at your buddies much, much easier and this brings a new dimension to all Deathmatch battles. The pace is much faster than usual on consoles and close combat easier than ever.(Watch out for backstabbing!)
Now I would like to introduce Killer Mode.This mode starts like deathmatch, but there is a CPU controlled game master. Players' Wii Remotes will randomly ring like phones, meaning that the next killer round is beginning; each player will get one secret objective by listening to the game master through the Wii Remote speaker. No players knows what the others are supposed to do. Whoever reaches his objective first wins the round points, thus improving his score much faster than by fragging.
Some objectives will require for you to find and kill a mystery player. The Wii Remote speaker will then act as a sonar, bleeping quicker and quicker as you get closer to him!
Lately, we really enjoyed fine tuning multiplayer mode, having some journalists participate in the latest debug sessions. Their feedback has been very rewarding for the team and we look forward to seeing you try the game as well.
Prepare your Wii Remotes, fragfest begins on Wii launch day!
Nicolas Eypert
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List of comments (16)
Are the developers reading these comments as well?
I seem to be experiencing bugs with Red Steel. It froze at a few points (can't reset or turn off the console, only unplug the power) plus the Killer mode behaved erratically and inconsistently just playing out like a regular deathmatch with the remotes vibrating incessantly.
Nintendo replaced our console in case it was a hardware fault. We also had the game disc exchanged for a brand new one by the retailer - but to no avail.
Not sure if it will freeze again so we're playing through the story mode again since the save game crashed. But the "Killer" mode still doesn't work like the booklet describes.
We get sporadic ringing - sometimes stopping abruptly at different times. The remotes continue to vibrate and only on a few rare occasions did we hear a voice come out on any of the remote speakers. Even then, the command was incomplete. Most of the time it just rings every now and then.
A couple of times, it actually said "Press B to hang up" on one of the screens. And on another occasion, there was actually a countdown like we were into a round.
But other than that, it played just like a regular deathmatch, even ending the game when the nominated number of frags was achieved, nothing to do with any killer assignment or missions.
Has this mode been tested successfully on the final product?
Other than that, it played just like a regular deathmatch, even ending the online game when the nominated number of frags was achieved, nothing to do with any killer assignment or missions.
I seem to be experiencing bugs with Red Steel. It froze at a few points (can't reset or turn off the console, only unplug the power) plus the Killer mode behaved erratically and inconsistently just playing out like a regular deathmatch with the remotes vibrating incessantly.
Nintendo replaced our console in case it was a hardware fault. We also had the game disc exchanged for a brand new one by the retailer - but to no avail.
Not sure if it will freeze again so we're playing through the story mode again since the save game crashed. But the "Killer" mode still doesn't work like the booklet describes.
We get sporadic ringing - sometimes stopping abruptly at different times. The remotes continue to vibrate and only on a few rare occasions did we hear a voice come out on any of the remote speakers. Even then, the command was incomplete. Most of the time it just rings every now and then.
A couple of times, it actually said "Press B to hang up" on one of the screens. And on another occasion, there was actually a countdown like we were into a round.
But other than that, it played just like a regular deathmatch, even ending the game when the nominated number of frags was achieved, nothing to do with any killer assignment or missions.
Has this mode been tested successfully on the final product?