Hi everyone, Welcome back on the Red Steel Blog! To kick off, we would like to take this opportunity to introduce you to a few more members of the dev team:
Wilfreed Trottet Hi, my name is Wilfreed and I’m the Lead Animator for Red Steel. I manage a team of six animators & I am essentially in charge of anything and everything that has movement, from characters to fish, working hand in hand with my programers. I like fish and programmers :)
Francois Mahieu I am the Lead Engineer on Red Steel and with a strong team of 12 people we have quickly learned how to master the Wii hardware, ensuring we are maximising its potential accross graphics, sound, controlability, animation, SFX and AI elements to produce the best possible software experiences.
Romain Rimokh My name is Romain and I am in charge of all the cut scenes within the game. I therefore work closely with a ‘story-boarder’ to develop the look and feel. Then my team transforms this into actual scripted events and programmes the camera to make it happen “live” in the game.
Gregoire Spillman I am the Lead Sound Designer on Red Steel so I am in charge of anything that generates sound, from music, voices and sound effects to ambiance. I am responsible for developing these individual sounds then integrating them into game itself with my team. We determine how and when you will hear them while you play.
Damien Moret Hello, I am the Marketing Game Manager on Red Steel and I work closely with the core team to understand what their development needs are and to see how these tie-in with the player’s expectations. I also work with three people to produce all the screenshots, videos and game information you read or see on the Internet or in magazines.
David Legrand I am David and I am the Lead Level Designer. I manage the largest team as I am responsible for all the graphic and level designers who work on the game’s many different and unique maps. I organize the production of the assets and I check the quality of those levels with the core team.
While I know this isn’t the most riveting Blog entry, I think it’s important that you get to know the Red Steel team so when they post on various topics later, you’ll understand who’s who.
Thanks again for stopping by and we appreciate your comments and support. While I won’t share exactly what will be discussed in the next Blog entry, know that there will be a new reveal.
Ciao, Marie-Sol
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List of comments (12)
Why is the "fake" E3 trailer still up and running? I'm not trying to be rude or anything, but isn't the final quality of the game far less than what was shown on that E3 trailer? (I'm talking in terms of enemy movements/response, overall graphical qualities, and motions in sword fighting sequences.) Please correct me if I am wrong.