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ARCHIVES FOR July 2008
Posted by POP Team @ 24/07/2008 00:07
So it's been a long, long day. Four PlayStation 3's and two Nintendo DS's demonstrating Prince of Persia to a never ending stream of people from 9am to 6pm kind of takes it out of you but we're so happy! We're happy because the reaction to seeing our game for the first time has been overwhelmingly positive! What's more is that we've been nominated as "Best of Show" by IGN!

We've had loads of photos taken whilst here at E3 and you can see them all over here on the official Prince of Persia forums.
Only one day to go and we hope that everyone enjoys the demos! Keep checking the various websites which are here for all sorts of coverage and let us know what you think of the game on our forums.

Posted by POP Team @ 17/07/2008 00:07
"Ah, you bought the three day advance ticket. That means it might cost a lot when I change your ticket." "How much do you think? Not like five grand or something, right?" "Don't know... Around eight hundred dollars." "Nice..."
We missed our flight.
It all starts at 5:30am when crazy alarms go off, you don't quite know what's going on but you know that it's the start of a week of excitement, games, people, lots of people, and hopefully lots of fun. You expect with getting up so early, preparing for the trip over the weekend and generally being well planned you'll get there on time but alas no. There's no big story of rush, leaving a passport on a photocopier, bombing through Montreal's streets at ridiculous speeds or anything of the sort, just simple lateness meaning we missed our flight's check-in and are currently buying new tickets. E3, one of the biggest videogame shows in the world and we're grounded in Montreal as we arrived just after check-in closed.
Once we've passed through customs (chatted to a lovely customs lady about scary hills in Scotland), security (got scanned, searched and padded down) and found our way into the gate area it's generally considered time to have breakfast. As LP, producer on Far Cry 2 says, "never eat in an airport". Never a truer word was spoken as the most appetising thing on the menu was a "Mexican omelette pizza". Yeah, pizza. Think peppers, ham, eggs and cheese on a pizza base. So, an omelette on a pizza?
Never eat in an airport.
On our way to get on the plane we start meeting more people from Ubisoft.. More and more.. It's like a chartered Ubisoft jet to Las Angeles as there are people from Prince of Persia, Shaun White Snowboarding, Naruto and Far Cry 2 here. Somehow missing that earlier flight has helped us find a posse to gang together with and we'll even arrive in LA earlier than planned due to no stop-over in Denver. Which is a bit of a shame as I was looking forward to seeing something else which is new.
My first E3 and now I think that pizza-based breakfast is about to make a re-appearance.
Posted by POP Team @ 15/07/2008 00:07
With this, the third in our series of speed art videos, we have asked Patrick to pick up his electronic pen and draw one of Ahriman’s servants: The Hunter. The Hunter was originally revealed at the Ubidays for Prince of Persia where you see The Prince and Elika fighting this Corrupted foe. Through this video you’ll learn more about The Hunter’s background and life thanks to the Narrative Director, Andy Walsh.
Check it out!
Posted by POP Team @ 11/07/2008 00:07
We wanted to explore how our hero will eventually become a Prince through an epic journey. At the start of the game, the Prince is an adventurer, a drifter wandering from adventure to adventure with no real ties, always living in the present. To him, the past is gone and he carries no burdens, the future is yet to come and it will take care of itself. All that matters now is the thrill of the moment, the next heartbeat, the next corner, jump and sensation. We drew our inspiration from adventurers like Sinbad in the Arabian Nights, Han Solo from Star Wars and Aragorn from the Lord of the Rings.
 Like all epic heroes, what the Prince wears says a lot about who he is and what he has been through. He has elements of luxury in his dress – the red and blue cloth that he uses as a turban and scarf that would be available only to those with money – however he is also perfectly capable of putting functionality before style by wearing plain leather leggings to help protect his legs rather then dazzle the eye.
 Our Prince has a lot of new abilities in both combat and acrobatics. He is taking the agility of the previous Prince to new heights of deadly acrobatic artistry. His range of acrobatic skills is wider than ever, allowing him to defy the laws of gravity with style and velocity. The bounty from the Prince’s earlier adventures will open new dimensions in his acrobatics and combat style by way of a gauntlet. By using this gauntlet, you will be able to slide down very high walls and cliffs and much more.
 Combat has evolved since the last games as our ambition is to add the reactiveness and strategy typically found in fighting games into our new combat system. We have studied numerous fight games and learned what worked/what didn’t work, and implemented the most absorbing moments into our gameplay. We want the dramatic attack sequences of the Prince to be complemented by the use of camera, sound and visual effects to create an overall combat sequence whose intensity rivals the most spectacular choreographed fight scenes in cinema. In addition, the enemies you fight will be more cunning then any ever seen in a Prince of Persia game before, strategically using the environment to gain the upper hand, forcing the player to use quick thinking and reflexes to succeed.

Posted by POP Team @ 03/07/2008 00:07
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