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ARCHIVES FOR March 2009
To celebrate the recent launch of the DLC we are giving you the chance to win a limited edition artwork print signed by the Prince of Persia Development team!
The first place winner will get signed prints of both Elika and The Prince. Second to forth will receive a print of The Prince.

How to win It's easy! Take a picture of yourself posing as the prince in your best one minute costume! To make this more amusing you must make the costume using three or more of the following household items...
- Towel
- T-shirt
- Oven mitt
- Rubber kitchen glove
- Bed Sheet
- Garden glove
- Bread Knife
- Rolling pin
- Spatula
Head on over to the The Prince of Persia Facebook page, upload your photo to the Fan Photo Gallery and put "Pose for a poster" in the description to enter. All entries will be judged by a member of the development team. The competition is open to everyone and will end on Friday 27th of March at midnight (GMT).
Remember the more creative you are the more likely you'll win! Have fun and we look forward to seeing your entries!
Posted by POP Team @ 13/03/2009 00:03
Some of you have been facing some issues with unlocking achievements in Prince of Persia – Epilogue (DLC) and we are happy to inform you this problem was fixed and that you will be able to recover the points you’ve rightly earned!
Just follow those 5 steps to recover your updated profile:
- Go to the Home menu (press the Xbox Button) and sign out from your account (Press X)
- Go to “Recover Gamertag”
- Press X on “Yes” when prompted with the message “Do you want to exit your session”
- Put in your Windows Live ID email and Password when prompted and Validate
- After the system has recovered your profile you should be able to see the achievements you have unlocked
Have fun playing Prince of Persia – Epilogue
Posted by POP Team @ 09/03/2009 00:03
Prince of Persia is a complete game and the ending is definitely the one we had in mind, literally, from day one. The Prince of Persia Epilogue (or DLC) is a special added bonus that goes on to illustrate events in the characters’ lives following the closure of the game. In fact, that’s basically the definition of an epilogue – it’s a passage that is not integral to the story but that gives an insight into the future of the characters.
The creative team behind Prince of Persia developed a story that they hoped would make players reflect upon the adventure that they had lived and why the story unfolded as it did. Sometimes, wrapping up all of the mysteries of a story is not the best way to conclude – we wanted to leave some doors open to mystery. There is a short narrative text at the beginning of Prince of Persia:
“The wind is free, but the sand goes where it is blown.
Unaware of the world around it, whirling on the breath of the Gods, at the mercy of the storm that engulfs it.
What is one grain of sand in the desert?
One grain amongst the storm?”
It was our hope that people’s interpretation of this text would change as they played the game and as they lived the adventure of Prince of Persia. What did this phrase mean to you when you first started, when did it mean when you finished? And, possibly, does your perception change once again once you play the Epilogue?
Click here to learn more about the Epilogue...
Posted by POP Team @ 06/03/2009 00:03
We’ve kept the “illustrative” art style and created a completely new region – the Underground Palace – which is entirely corrupted. This new region takes place in huge rooms, it creates a dark ambiance and claustrophobic feelings that we feel nicely contrasts the large open colorful world from the main game.
All the Enemies are more aggressive in the Epilogue. For example, they won’t hold back from attacking when the Prince fails to block an attack. But most notably, the enemies all have the new ability to “sprint”, making them dangerous even at a distance. Additionally, the Mourning King is now even more powerful as his powers are constantly growing. So much so, that the Prince will not be able to defeat him on his own. This forces the player to adopt a new fight strategy. Due to the abilities inherited by Ormazd, Elika attacks can temporarily weaken the Mourning King thereby making him vulnerable the Prince’s attacks. This further encourages team work between the Prince and Elika with spectacular results.
Some of the feedback we received from fans of POP is that they wanted more puzzles – the DLC was an excellent opportunity for us to service this request. We kept the philosophy of large ‘set piece’ puzzles that fill an entire room or area (and the rooms in the DLC are huge) but put additional focus on the need to use switches to modify and create pathways that your acrobatic abilities will then allow you to follow. There is one particular puzzle that I’m really looking forward to reading fan feedback on. It’s a clever one!
Given the Epilogue nature of the DLC we have at our disposal all of the forms of corruption to allow us to create some spectacular and challenging sequences. Of course, having the production of an entire game under our belts we’ve also learned some excellent tricks in terms of acrobatic sequences that feel great upon completion – the level design in the DLC is definitely some of our best.
Posted by POP Team @ 05/03/2009 00:03
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