When you think of a game studio, what pops into your head? Is it sprawling arrays of desks covered in multiple monitors with hundreds of specialized workers grinding away? How many people do you picture there? The process of creating a video game is different for every project, but one thing that many people seem to miss about Rocksmith 2014 Edition is the size of the team – did you know the game’s core team is only a few dozen strong? Compare that to the hundreds that work on Ubisoft’s AAA titles like Assassin’s Creed. What our relatively small team has accomplished is truly remarkable.
Rocksmith is a game unlike any other, and we want to introduce you to some of the folks behind it. We’ve made a two-part behind the scenes documentary about the creative processes of Rocksmith, focusing on the music and audio teams in the first part, and the art and UI teams in the second. You’ll get to meet the guys on the ground floor, some of whom have never done any interviews or press about the game, but have worked on the series every day for years. Rocksmith’s development team at Studio San Francisco is a lean group of hardworking magicians who all handle a lot of different responsibilities – the folks in these videos are just a small part of the collective whole.
Today, we’re taking a look at the sound behind Rocksmith 2014 Edition. You’ll meet the Note Tracking team that adds every tune in our song catalog to the game, note-by-note. Next, we’ll introduce you to the Audio Designers who dreamed up and created Session Mode. Last, but not least, you’ll meet our talented Audio Composers who crafted thousands of original pieces for the game! Check it out:
There you have it – the sound behind Rocksmith 2014 Edition and the folks who worked on it. I want to stress that this is only a small sampling of our hardworking team; all the different features and pieces of the game were built cross-functionally. It was never uncommon to see engineers side by side with Note Trackers working on a problem together. Part two will feature our Art and Design teams that worked on the visuals and UI for the game, so stay tuned. They say it takes a village – come meet our villagers.
For more details on Rocksmith 2014, take a look at these posts: