How Fatherhood Influenced The Crew

Inspiration often comes from the unlikeliest places. In the case of Julian Gerighty, Creative Director for the next-gen action-driving game The Crew, it came from being a father.

The Crew - UbiBlog
 
That’s right, fatherhood. Now, before any confusion arises, let’s put this in reverse for a second. Yes, The Crew is about cars, cars…and, well, cars. “The Crew is developed by people who are passionate about cars,” Gerighty smiles. But traditionally, many car-based games place the primary focus on one thing: racing. “We are passionate about driving,” Gerighty says. “Not just racing, but driving.”

Gerighty goes on to explain that while racing is an essential aspect of The Crew, the game offers much more than just putting that proverbial pedal to the virtual metal. “Racing is super important to the game,” he says. “We’ve got hundreds of races. We’ve got competitive races, cooperative team races, and stuff like that. That’s all part of the experience. But what makes it more than just a racing game is that you have this entire country to explore and have different experiences and driving adventures.” Think of Smuggler’s Run (from Rockstar Games) – a PS2 classic that Gerighty fondly recalls as one of his favorite driving games. “It’s not a racing game,” he says. “And that’s one of our experiences.”

But what helped bring about this focus on driving? “I had a kid, which forces me to play at 6:00 in the morning – and at 6:00 in the morning I don’t want a twitch experience. I want something a little more relaxed,” Gerighty says. “Not every day can be a Battlefield 3 day. So the Smuggler’s Run experience is in there too. Because this is an entire country, because we have all these different terrains from snow-capped mountains to desert dunes, it allows us to have all these adventures in driving. The customization really helps us do that too. On one disc we have all these adventures in driving.”

The Crew - UbiBlog
 
So while the racing is there – and it’s there both in bite-sized chunks and full-scale missions, both solo and multiplayer – The Crew also lets you simply be a tourist in a fully populated online world. “We have a thousand U.S. landmarks in the game,” Gerighty says. “So you can imagine checking those off – and you can check those off and you get rewards for doing it. I know people are going to enjoy doing that. Sometimes that’s the experience I want to have. I don’t need to have a full-on race, race, race and be first or you fail the game.”

For more about The Crew, head on down the highway to the following:

The Crew – Collision Detection, Customization, Car Radios and More

The Crew – A Guided Look at the Gameplay

The Crew – Hands On the Wheel of the E3 2013 Demo

The Crew

The Crew

Release date — November 17, 2015
Developer — Ivory Tower/Reflections
The Crew is a revolutionary action-driving game developed exclusively for next-gen consoles and high-end PCs that leverages the new hardware capabilities to connect players online like never before. The Crew takes you and your friends on a reckless ride inside a massive, open-world recreation of the United States that is brimming with exciting challenges. Generous in content and tailored for the connected generation, The Crew is the next-gen game that redefines action-driving.

ESRB Rating: TEEN with Language, Mild Blood, Mild Suggestive Themes, Violence.
The Author

Gary Steinman has won numerous editorial awards, but you probably don’t care about that. He also ran multiple industry leading publications and websites including PlayStation: The Official Magazine, GamesRadar.com, PC Gamer and Newtype USA – but that’s all in the past. The real truth about Gary? He loves cats, he takes too many selfies on Facebook (according to one co-worker, at least), and he occasionally crochets. And now he’s helping share stories about Ubisoft’s amazing games and their incredible creators in his role overseeing the UbiBlog and other select Ubisoft social channels. Follow him on Twitter: @GarySteinman