Inspiration often comes from the unlikeliest places. In the case of Julian Gerighty, Creative Director for the next-gen action-driving game The Crew, it came from being a father.
That’s right, fatherhood. Now, before any confusion arises, let’s put this in reverse for a second. Yes, The Crew is about cars, cars…and, well, cars. “The Crew is developed by people who are passionate about cars,” Gerighty smiles. But traditionally, many car-based games place the primary focus on one thing: racing. “We are passionate about driving,” Gerighty says. “Not just racing, but driving.”
Gerighty goes on to explain that while racing is an essential aspect of The Crew, the game offers much more than just putting that proverbial pedal to the virtual metal. “Racing is super important to the game,” he says. “We’ve got hundreds of races. We’ve got competitive races, cooperative team races, and stuff like that. That’s all part of the experience. But what makes it more than just a racing game is that you have this entire country to explore and have different experiences and driving adventures.” Think of Smuggler’s Run (from Rockstar Games) – a PS2 classic that Gerighty fondly recalls as one of his favorite driving games. “It’s not a racing game,” he says. “And that’s one of our experiences.”
But what helped bring about this focus on driving? “I had a kid, which forces me to play at 6:00 in the morning – and at 6:00 in the morning I don’t want a twitch experience. I want something a little more relaxed,” Gerighty says. “Not every day can be a Battlefield 3 day. So the Smuggler’s Run experience is in there too. Because this is an entire country, because we have all these different terrains from snow-capped mountains to desert dunes, it allows us to have all these adventures in driving. The customization really helps us do that too. On one disc we have all these adventures in driving.”
So while the racing is there – and it’s there both in bite-sized chunks and full-scale missions, both solo and multiplayer – The Crew also lets you simply be a tourist in a fully populated online world. “We have a thousand U.S. landmarks in the game,” Gerighty says. “So you can imagine checking those off – and you can check those off and you get rewards for doing it. I know people are going to enjoy doing that. Sometimes that’s the experience I want to have. I don’t need to have a full-on race, race, race and be first or you fail the game.”
For more about The Crew, head on down the highway to the following: