Ghost Recon Wildlands – Fallen Ghosts Expansion Unleashes New Missions and a New Enemy

Fallen Ghosts, the second major expansion for Ghost Recon Wildlands, is set to arrive for Season Pass holders on May 30. This time the Ghosts are on the back-foot after a helicopter crash leaves them stranded on their way to a mission. Meanwhile, a brutal new special unit is on their trail, tasked with putting the Ghosts out of action for good.

Fallen Ghosts

Fallen Ghosts is a direct continuation of Ghost Recon Wildlands main story. Following the fall of the Santa Blanca Cartel, the Unidad military force is having a hard time maintaining stability – causing our fictionalized Bolivia to descend into civil war. In a bid to restore order, they issue a call to arms: anyone willing to help rebuild the country is welcome to join. This attracts the attention of rough sorts – disgraced Special Forces squads, ex-cartel members, mercenaries and criminals from right across South America – all after a chance to grab some of the Santa Blanca’s old infrastructure for their own gain.

As such, a new faction is born: “Los Extranjeros” (The Foreigners). Unlike the band Foreigner, Los Extranjeros aren’t particularly interested in finding out What Love Is – these fellows are far more interested in following Unidad’s call to take down any American agents still holed up on Bolivian soil.

Los Extranjeros

With this in mind, the Ghosts are sent on one final mission: pick up the remaining US citizens and get them out of the country. But when their helicopter is shot down en-route, they find themselves stuck in the middle of the jungle without external support, and with the well-equipped and heavily-armed Los Extranjeros closing in. Oh how the tables have turned: the hunters are now the hunted.

Los Extranjeros come in four main types. Armored are equipped with heavy bulletproof plates, making them especially dangerous in close combat. Elite Snipers have advanced movement detectors, allowing them to spot far away targets and never miss a shot. Jammers have jamming equipment in their backpack, letting them neutralize drones and interfere with electronic equipment. And the stealthy Covert Ops have a new prototype cloaking device that makes them almost invisible, plus a powerful crossbow.

Cover Ops

Fallen Ghosts’ 15 mission campaign sets players the goal of taking down four new bosses in three different regions. With the Ghosts outgunned and outnumbered, the campaign missions are necessarily tactical affairs set in areas of jungle and swampland (complete with a retooled weather system to make things a little more intense), and – like the main campaign – the whole thing is fully playable in four player co-op.

Sneaky Ghosts

This new campaign starts players with a new level 30 character equipped with all the main game skills, and an increased level cap of 35. Nine new unlockable skills are also available, including physical skills (Oxygen increases the time you can swim underwater, Reaction Marking heightens your senses, allowing you to tag anyone who shoots at you), weapon (Explosive Bolt lets you equip your new crossbow with explosive bolts, Fast Reload increases your dexterity letting you reload weapons faster) and drone skills (Flash Drone turns your drone into a mobile flashbang, Drone Vengeance equips it with an explosive payload which detonates if it’s shot down by an enemy.)

Six new weapons also join the party, including new assault rifles, sniper rifles and a crossbow. You’ll also find four new side-activity types, each with an exclusive reward.

Bridge attack!

On top of this breathless catalogue of new features, Advanced and Expert difficulties have been tweaked to provide even more of a challenge. Players brave enough to turn off the HUD will now be faced with a super-hardcore tactical experience that’ll push the Ghosts to their limit.

As mentioned, Fallen Ghosts will be available for Season Pass holders on May 30, and as an individual purchase on June 6. For more on Ghost Recon Wildlands, check out our previous coverage:

Ghost Recon Wildlands – Narco Road Starter Guide

Ghost Recon Wildlands Title Update 3 and Live Season Challenges

Ghost Recon Wildlands – Soundtrack Inspired By War Within The Cartel Now Available

Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands

Release date — March 7, 2017
Developer — Ubisoft Paris
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.

An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.

Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.

ESRB Rating: M

Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.
The Author

Phil is so incredibly old that his earliest gaming memories involve those late-70s TV Pong clone machines made by Binatone, typing BASIC games into the one-piece keyboard of a Sinclair ZX80 from magazine listings, and the static burble of Commodore 64 tape loading. He does Marketing things in Ubisoft's Guildford office. He's been at the company for 18 years. The numpty.