Ghost Recon Wildlands Betas Break Ubisoft Record

The recent beta phases for Ghost Recon Wildlands gave players a taste of what it’ll take to fight the Santa Blanca drug cartel in the Bolivian wilderness, and as it turned out, a lot of you were eager to squad up and hit the ground. More than 6.8 million of you, to be precise, breaking Ubisoft’s previous beta records – but that’s not the only impressive statistic coming out of the closed and open betas. More than two billion minutes were played, and more than 60 percent of all players played in co-op (Ghost Recon Wildland supports both solo and cooperative play for a team of up to four Ghosts).

Click to enlarge

Ghost Recon Wildlands is scheduled for release on March 7 for PC, Xbox One, and PS4. For more information, check out our previous coverage:

Ghost Recon Wildlands – War Within the Cartel Available Now on Amazon Instant Video

Ghost Recon Wildlands – PC Specs and System Requirements

Award-Winning Writers Lend Their Expertise to Ghost Recon Wildlands

Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands

Release date — March 7, 2017
Developer — Ubisoft Paris
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.

An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.

Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.

ESRB Rating: RP

Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.
The Author

Giancarlo Varanini picked up a controller at the age of four and hasn't put it down since. This makes things like eating hamburgers or driving a vehicle incredibly problematic. You might remember his previous work from great media outlets such as GameSpot, EGM, Official US PlayStation Magazine, Nintendo Power, and others. Follow him on Twitter: @gvaranini