Ghost Recon Wildlands – 4 Coolest Things in the E3 2016 Demo

Playable for the first time at E3 2016, Ghost Recon Wildlands is giving attendees a chance to jump into a small slice of Bolivia – specifically the province of San Mateo – for a two-part mission in which the Ghosts investigate the disappearance of 300 people. This involves a lot of shooting, high-speed chases, and teamwork, as well as some cool touches that give Ghost Recon Wildlands a unique feel. Here, then, are four things that strongly stood out during our time with the demo:

Ghost Recon Wildlands arrives March 7 for PS4, Xbox One, and PC. For more on the game, the Ghosts, and the Santa Blanca Cartel, check out our previous coverage:

Ghost Recon Wildlands Infiltrates Consoles, PC on March 7

New Ghost Recon Wildlands Trailer Shows Off Diverse Environments

Ghost Recon Wildlands – Behind-The-Scenes Q&A With Creative Director Eric Couzian

Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands

Release date — March 7, 2017
Developer — Ubisoft Paris
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.

An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.

Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.

ESRB Rating: M

Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.
The Author

Mikel Reparaz has been an editor at GamesRadar, PlayStation: The Official Magazine, MacLife, and Official Xbox Magazine. He now works as a Communications Mercenary on the UbiBlog. Follow him on Twitter: @Wikiparaz