For Honor – The Vision Behind the Game

For Honor’s medieval battlefields offer more than just a chance to plow through enemy lines and test yourself against other elite soldiers – they’re also, according to Creative Director Jason Vandenberghe, an opportunity to discover more about yourself. The faction you side with says something about who you are, and your choice to be a knight, a samurai or a Viking is ultimately reflective of more than which fighting style you choose to employ while strategically blocking and striking in the heat of a melee. In this video interview, Vandenberghe and his team elaborate on what that means, as well as what makes For Honor such a unique experience.

You’ll be able to stomp into the thick of For Honor’s combat yourself when it arrives for PlayStation 4, Xbox One and PC; until then, visit to sign up for updates and other offerings, like a chance to play the game early.

For more on For Honor, check out these stories:

Inside For Honor’s Dominion Mode

For Honor – Knights and Samurai Cross Swords in Brutal Gameplay Video

For Honor – Dominion Mode


For Honor

For Honor

Release date — February 14, 2017
Developer — Ubisoft Montreal
Enter the chaos of a raging war as a bold knight, brutal viking, or mysterious samurai, three of the greatest warrior legacies. For Honor is a fast-paced, competitive experience mixing skill, strategy, and team play with visceral melee combat.

The Art of Battle, For Honor’s innovative control system, puts you in total control of your heroes, each with distinct skills and weapons, as you fight for land, glory, and honor. As a skilled warrior on an intense, believable battleground, you annihilate all soldiers, archers, and opposing heroes who stand in your way.

ESRB Rating: MATURE with Blood and Gore, Intense Violence
The Author

Mikel Reparaz has been an editor at GamesRadar, PlayStation: The Official Magazine, MacLife, and Official Xbox Magazine. He now works as a Communications Mercenary on the UbiBlog. Follow him on Twitter: @Wikiparaz