Far Cry 5 Reveal Round-Up: Co-Op, Character Customization, and More

The curtain has officially been lifted on Far Cry 5, revealing more details on the game’s setting, as well as The Project at Eden’s Gate and the resistance fighting to free itself from the clutches of the cult. Several details have also been revealed about the gameplay. For starters, this will be the first Far Cry where you can create your character and customize them to your liking before setting out into the world – either solo or cooperatively with another player – across the full campaign. Additionally, to aid you in your fight against Eden’s Gate and Joseph Seed, you can enlist the help of up to three Guns for Hire and their special skills. If you prefer furrier companions, Fangs for Hire give you the ability to recruit animals and have them do your bidding.

You’ll have the freedom to explore Hope County and take on missions when and how you want, too, and whatever actions you take will ultimately affect the game’s Resistance Meter and consequently the game world. This means new gameplay opportunities will manifest as you take the fight to Eden’s Gate in their own backyard, and eventually draw out The Heralds – Joseph Seed’s siblings, who control various aspects the cult.

And finally, the map editor will be returning to the series in Far Cry 5 with new features and tools to help you create your perfect Far Cry playground. More details will be revealed soon.

Far Cry 5 is scheduled for release on February 27 on PlayStation 4, Xbox One, and PC. Tune in to see more of Far Cry 5 on June 12 at 1PM PDT live from Ubisoft E3 Press Conference.

Far Cry 5

Far Cry 5

Release date — February 27, 2018
Developer — Ubisoft Montreal

Welcome to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult known as The Project at Eden's Gate. Stand up to the cult's leader, Joseph Seed, and his siblings, the Heralds, and spark the fires of resistance that will liberate your besieged community.

ESRB Rating: RP
The Author

Giancarlo Varanini picked up a controller at the age of four and hasn't put it down since. This makes things like eating hamburgers or driving a vehicle incredibly problematic. You might remember his previous work from great media outlets such as GameSpot, EGM, Official US PlayStation Magazine, Nintendo Power, and others. Follow him on Twitter: @gvaranini