Far Cry Primal

Far Cry Primal – Designing the Look of a Stone Age Fantasy

Creating a prehistoric world like Far Cry Primal isn’t as simple as looking back at what scholars know about the time. There is, after all, only so much that can be gleaned from pottery shards and millennia-old garbage pits. Bringing a place like the land of Oros to life requires as much creativity as it does research, and that’s where artists like Naomi Savoie come in.

Far Cry Primal Developer Q&A Part 2 – The Morality of Survival

Far Cry Primal comes with a fundamental shift in tone, a grayer outlook on morality and a nonlinear approach to storytelling that’s centered on the people you’ll meet in the primitive land of Oros. In part two of our interview with Associate Producer Paola Joyaux, we talk about what shaped the narrative, the characters and the push for survival above all else.

Creating the Prehistory of Far Cry Primal

Far Cry Primal represents an attempt to build a world that, while not necessarily reflective of actual history, is an earnest re-creation based on what we know about the Stone Age. To find out more, we asked Creative Director Jean-Cristophe Guyot about the land of Oros, its people and its hulking predatory animals.