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E3 2018 – How a small studio mentality led to the creation of StarLink: Battle for Atlas

There’s a myth that creativity is a sudden spark that inspires masterpieces. In reality, the creative process is just that: a process, one that can take thousands of iterations and even more hours in order to make something worthwhile. Matthew Rose, producer on Starlink: Battle for Atlas – the upcoming open-world, outer-space adventure – understands … Continued

E3 2018 – Assassin’s Creed Odyssey – What You Need to Know About Living A Mercenary’s Life in Ancient Greece

Assassin’s Creed Odyssey’s Ancient Greek world is the biggest and most dynamic in franchise history, and we’ve explored, climbed, and stabbed our way through a small slice of it. Created by Ubisoft Quebec, the studio behind Assassin’s Creed Syndicate, Assassin’s Creed Odyssey pushes the franchise in exciting new directions – and in the demo playable … Continued

Women of Ubisoft – Lesley Phord-Toy

Things at Ubisoft Toronto would be quite different without Lesley Phord-Toy. As the fifth employee of a studio of more than 700 people today, Phord-Toy was hired as a producer when the studio opened in 2010. Since then, she has worked on multiple games, including Tom Clancy’s Splinter Cell Blacklist, Assassin’s Creed Unity, and Watch … Continued

For Honor team looks back on more than a year of continual change

Beginning as an experimental idea for a fresh approach to melee combat, For Honor has grown in the 15 months since launch to serve a player base more than 7.5 million strong. Keeping them all happy has meant delivering a continual stream of updates, additions, and improvements, shaping For Honor to become everything its community … Continued

The Division – a glossary of terms every agent should know

The Division takes you to a New York City currently in the grips of a full-scale breakdown. As you strive to gain a foothold and level up your Agent in order to push back the chaos, your knowledge of the people, places, and things of The Division will come in very handy. We’ve gathered some … Continued