Ghost Recon Wildlands Title Update 3 and Live Season Challenges

Ghost Recon Wildlands Title Update 3 is now live for console players, and will arrive tomorrow morning for those on PC.

This update focuses on improvements on game stability and bug fixing, but the development team have also been busy gathering player feedback about certain issues and implementing changes in order to improve the user experience. For example, they’ve fixed the Kingslayer files counter on the tacmap for the Media Luna and Inca Camina regions, fixed a rare issue that left some players with stuck XP bars, and solved a problem for players who’ve had problems with the ADV suppressor ability.

grwtitleupdate3

The team have also heard your feedback regarding the radio and dialogue between the Ghosts, and made some changes to improve the narrative content delivery. The randomisation of radio content has been optimised, so now you should be able to listen to a variety of dialogue and songs whenever you enter a car or are near a radio. They’ve also made adjustments to the dialogues between AI teammates and conversations related to missions, in order that you won’t get unnecessarily repetition.

For the full list of fixes and changes, check the patch notes at the end of this post.

The Title Update also introduces Live Season Challenges – a brand new feature giving players regular access to new objectives. These Challenges will be separated into Seasons, with each lasting six weeks and featuring a specific theme and specific rewards. The first Season starts on April 18th.  The update adds a new in-game menu where you can see the current Challenges, check details of how to find them, and monitor your progression.

Because the Challenges are live content, you need to be online to activate them and update your statistics – though the missions can be completed offline during the same game session.

There’ll be a total of five new missions each week, gradually allowing you to discover new pieces of Operation Kingslayer.

  • Three challenges playable solo (co-op is available, but your stats are counted individually)
  • A challenge dedicated to members of Task Force groups (Task Forces can be created or joined on the Ghost Recon Network)
  • A community challenge that requires the contribution of all players to reach an overall objective.

Players will receive a reward after completing each challenge, totalling three rewards per season. During a season, each challenge will be available for one week and will be updated every Wednesday at 9am UTC (that’s 10am BST) – so don’t forget to complete them before then to get the reward.

Ghost Recon Wildlands Challenges Roadmap
The Challenges roadmap
Ghost Recon Wildlands Challenges Season 1
Details of the first Season –
The Rise and Fall of Unidad

And with that, it’s on to the full patch notes for Title Update 3:

CHALLENGES

  • The first Season of Live Season Challenges will be live on Tuesday, April 18th. The challenges and their requirements will be accessible from the game menu once the player is in-game.

MISSIONS/NARRATION

  • Fixed a bug where the GPS would display the route for “El Emisario” instead of “Special Transport”
  • Fixed “The Chemist” teleporting when escaping in certain situations
  • Reload prompt no longer appears when accessing the command wheel
  • Fixed “Marcus Jensen” mission not updating for the client while in 2-players coop
  • Fixed an infinite XP exploit in extract missions
  • Fixed a bug where the VIP wouldn’t appear in the truck when replaying “Death Truck”
  • Fixed a bug where “Target too far” would stay on screen in “The Mole” mission after locating the Unidad captain
  • Fixed missions NPC not spawning if the player leaves and return to the area in “The mule doctors”
  • Fixed a bug where El Cerebro’s Assistant would not get into the car after failing the mission in “El Cerebro”
  • Fixed Bowman’s call not triggering if the player fast travel during Pac Katari’s call
  • Fixed the journalist not exiting the car if another player completes the “Free the journalist” objective in “The journalist”

USER INTERFACE

  • Fixed a bug where the player could get stuck in the menus after validating a tutorial
  • Fixed GPS blinking when the player moves far away from the target
  • Fixed wrong number of Kingslayer files displayed on the tacmap in Media Luna and Inca Camina
  • Fixed the “Controls” section of the options menu not responding in certain occasions
  • Fixed a bug where the “Return to area of operations” message would remain on the screen even after returning to the area of operations
  • Fixed a bug where the objective of systemic activities would not display on the HUD
  • Pressing the R3 button while in passenger position of a vehicle will now display rear view

CO-OP

  • Added a new public matchmaking criteria based on difficulty level
  • Fixed a bug where a joining player could not see an NPC grabbed by a peer
  • Fixed intels not unlocking for players entering the province last, despite the mission being playable via mission sharing
  • Fixed SAM incoming missile alert not being replicated in coop
  • Fixed visual effects of the “don’t press me” button not replicating in coop mode
  • Fixed absence of variation in the helicopter sound in co-op
  • Fixed Suppressors sometimes not replicating correctly when changing weapon in the loadout
  • Fixed a bug where the mission “the Agent” would be completed for only one player when the drone battery runs dry just after the conversation is finished
  • Fixed a bug where the player could not interact with the rally point door if another player finished watching the cinematic

GAMEPLAY

  • Type 95 LMG’s Extended magazines can now be used in-game upon purchase
  • Fixed the player surviving falls when sticking to a wall
  • Player can no longer take cover behind destroyed destructibles
  • Fixed the player occasionally shaking when taking cover
  • Fixed XP stuck for players in very rare occurrences
  • Fixed a bug allowing the player to prone and fire through walls
  • Fixed a bug where the player couldn’t take cover when exiting a vehicle
  • The Santa Muerte helicopter now has the same handling as the others helicopters
  • Fixed vehicles not exploding when colliding with the train
  • Fixed a bug allowing the player to clip through walls with a motorcycle
  • Fixed a bug where the Unidad alert level could drop from 4 to 0 when a reinforcement wave is cleaned
  • The ADV Suppressor skill now properly affects damage reduction on all weapons.
  • Fixed a bug where a weapon would become unusable if equipped in the loadout while the player swapped weapons
  • Fixed a bug where the player could not re-equip the suppressor back on Silencio once they viewed the weapon without it in Gunsmith.

AUDIO

  • Fixed Amaru not having a radio voice while travelling by helicopter
  • Fixed missing sound effect when a boat collides with the shore
  • Fixed SAM detection sound repeating itself if the player exits the range in time
  • Fixed audio feedback on incoming missiles
  • Improved radio content randomization
  • Fixed a bug where the AI teammates would repeat the same idle dialogues several times
  • Fixed absence of sound when a helicopter crashes
  • Fixed narrative dialogues replaying after each redeployment

GRAPHICS

  • Fixed an occasional graphic corruption on the road texture when entering and exiting pause menu
  • Fixed graphic corruption when colliding a vehicle with a trash can
  • Fixed the Unidad costume clipping through the camera in the First-person view
  • Fixed the NPCs not positioning correctly when entering a 30° inclined vehicle
  • The female ponytail hairstyle is no longer clipping with the Santa Muerte costume
  • Fixed a rare bug causing fps drops on long game sessions

STORE

  • XP boosters now display the number of hours they last
  • “New vehicle unlocked” pop-up won’t activate every time a vehicle pack is collected
  • Fixed season pass appearing as broken in the store when already purchased
  • The “Compensator V2-SMG” can now be attached to SMG’s

WORLD

  • Repositioned Legend collectable in the Media Luna province
  • Fixed multiple places where the player could get stuck
  • Fixed various world building glitches
  • Fixed boats spawning on top of each other in Agua Verde

STABILITY

  • Fixed various crashes and glitches

PC SPECIFIC FIXES

  • Multiple stability issues addressed
  • Solved a localisation problem with the store page
  • Fixed a case where Task Force membership wasn’t properly displayed
  • Several Steam Controller tweaks and bug fixes
  • UI control reminders now change automatically from controller to mouse and keyboard upon mouse input
  • Solved mapping conflicts when remapping next or previous vehicle
  • Fixed an issue about the “hold” gauge when redeploying on teammates
  • Game language can be changed from Uplay launcher
  • The Loadout tab is now functional when switching from Factions tab with a controller
  • Right click now edits the selected weapon slot

We also implemented fixes and improvements for both Ghost Recon Network and Ghost Recon HQ. To check the full list, visit this link.

For more on Ghost Recon Wildlands, check out our previous coverage and stay tuned to UbiBlog!

grw

Tom Clancy's Ghost Recon Wildlands

Release date — 7th March 2017
Developer — Ubisoft Paris
PEGI 18+
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government. Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.
The Author

Phil is so incredibly old that his earliest gaming memories involve those late-70s TV Pong clone machines made by Binatone, typing BASIC games into the one-piece keyboard of a Sinclair ZX80 from magazine listings, and the static burble of Commodore 64 tape loading. He does Marketing things in Ubisoft's Guildford office. He's been at the company for 18 years. The numpty.