Features

E3 2018 – Lionel Raynaud talks shorter stories, player choice, and the future of AI

As Executive Vice President of Creative for Ubisoft’s Canadian studios, Lionel Raynaud has a hand in overseeing, shaping, and guiding the development of some of Ubisoft’s biggest franchises, including Assassin’s Creed, Far Cry, and Rainbow Six Siege. During Ubisoft’s pre-E3 corporate event, he spoke about how Ubisoft’s design strategy is shifting to face the future, … Continued

Women of Ubisoft – Melissa MacCoubrey

Five years ago, Melissa MacCoubrey was a scriptwriting intern at Ubisoft Montreal. Today, she’s the narrative director for Assassin’s Creed Odyssey. An alumna of Bishop’s University in Sherbrooke, Quebec, MacCoubrey studied English literature, theater, and creative writing before starting at Ubisoft in 2013. During her internship, MacCoubrey gained a wealth of experience by working on … Continued

The Crew 2 – Out today! – how to succeed in Motornation

By land, air and water, The Crew 2 hits Xbox One, PS4 and PC today with a hearty “neeeeeeeeeeow.”  With that in mind, we thought we’d share a few quick things you should know when making your first tyre-tracks, contrails or wakes in the game’s open-world USA. Progression The goal in The Crew 2 is to reach the … Continued

E3 2018 – Ubisoft CEO Yves Guillemot answers your questions

This year at E3 2018, Ubisoft CEO Yves Guillemot sat down to answer some of the most frequent and pressing questions he receives from fans. Check out the video below for his thoughts on Ubisoft’s partnerships with Nintendo, the scope of Beyond Good and Evil 2, the future of gaming, and the community’s desire for … Continued

Women of Ubisoft – Elizabeth Loverso

As a 19-year veteran at Ubisoft, Elizabeth Loverso has worked on some of the company’s biggest franchises, from Tom Clancy’s Rainbow Six: Rogue Spear to Tom Clancy’s The Division. Now, as the Vice President of Product Development at Red Storm Entertainment, a Ubisoft studio, she oversees all aspects of game development within the studio. While … Continued

E3 2018 – How a small studio mentality led to the creation of StarLink: Battle for Atlas

There’s a myth that creativity is a sudden spark that inspires masterpieces. In reality, the creative process is just that: a process, one that can take thousands of iterations and even more hours in order to make something worthwhile. Matthew Rose, producer on Starlink: Battle for Atlas – the upcoming open-world, outer-space adventure – understands … Continued

Women of Ubisoft – Lesley Phord-Toy

Things at Ubisoft Toronto would be quite different without Lesley Phord-Toy. As the fifth employee of a studio of more than 700 people today, Phord-Toy was hired as a producer when the studio opened in 2010. Since then, she has worked on multiple games, including Tom Clancy’s Splinter Cell Blacklist, Assassin’s Creed Unity, and Watch … Continued

The Division – a glossary of terms every agent should know

The Division takes you to a New York City currently in the grips of a full-scale breakdown. As you strive to gain a foothold and level up your Agent in order to push back the chaos, your knowledge of the people, places, and things of The Division will come in very handy. We’ve gathered some … Continued