Behind-the-Scenes of Ghost Recon Wildlands – Q&A with Nouredine Abboud

The Ghost Recon Wildlands team has just updated its official site with a brand new interview with Nouredine Abboud, senior producer on the game. Abboud answers a variety of questions, ranging from why he joined Ubisoft and the Ghost Recon team, to the main challenges the development team has faced while creating Ghost Recon Wildlands.

“It was easy to decide what to do once we started working on Ghost Recon Wildlands. We have a fantastic creative team, with Eric Couzian, our creative director, and Jean-Marc Geffroy, our creative manager,” he says. “Creating a gigantic battleground and at the same time letting the players get creative seemed to be a great challenge to tackle. What was exciting was to make this happen. Some of the challenges we faced included: what does it mean in terms of technology? How much freedom can we give players without them getting lost? What’s the next great Ghost Recon story we want to tell?”

Head over to the official site for the full interview, and check out the stories below for more information on Ghost Recon Wildlands:

5 things you need to know about Ghost Recon Wildlands

Ghost Recon Wildlands is One of Ubisoft’s Biggest Open Worlds Yet

Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands

Release date — March 7, 2017
Developer — Ubisoft Paris
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.

An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.

Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.

ESRB Rating: M

Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.
The Author

Giancarlo Varanini picked up a controller at the age of four and hasn't put it down since. This makes things like eating hamburgers or driving a vehicle incredibly problematic. You might remember his previous work from great media outlets such as GameSpot, EGM, Official US PlayStation Magazine, Nintendo Power, and others. Follow him on Twitter: @gvaranini