Award-Winning Writers Lend Their Expertise to Ghost Recon Wildlands

In the Bolivia of Ghost Recon Wildlands, the Santa Blanca cartel has all but taken over the country, turning it into a narco-state and exercising immense control across every facet of society. To create this sweeping vision of a cartel writ large, Ubisoft has partnered with bestselling authors Don Winslow (The Cartel, The Power of the Dog, Savages) and Shane Salerno (The Cartel screenplay, Savages screenplay, Armageddon).

The two not only have extensive experience researching and writing about cartels; they have also worked together for many years. Winslow notes, “I’ve written about drug cartels for more than twenty years and together with my writing partner Shane Salerno have brought that knowledge to the story, scenes, characters and dialogue found in Tom Clancy’s Ghost Recon Wildlands.”

Winslow and Salerno collaborated with the writers at Ubisoft Paris to create the narrative of Wildlands. They drew on their experience to create a realistic vision of a powerful cartel and to keep the storyline grounded as they developed the “what-if” scenario of the game. Nouredine Abboud, senior producer at Ubisoft, praised the collaboration: “As fans of their work, we knew that Don Winslow and Shane Salerno would be the perfect team to help us keep the game rooted in reality while keeping the game’s core entertainment experience.”

“I’ve been a Tom Clancy fan ever since I first read The Hunt For Red October,” Salerno said. “It was a real thrill to work on this game with the team at Ubisoft, who are incredibly passionate and committed to delivering the best gaming experience possible for fans.”

Ghost Recon Wildlands launches on March 7 on PC, Xbox One, and PS4, but fans don’t have to wait that long to get a closer look at the Santa Blanca cartel. On February 16, the live-action promotional video War Within the Cartel will premiere on Ubisoft’s Twitch channel. To RSVP for the livestream premiere, please visit ghostrecon.com/rsvp, and for more on Ghost Recon Wildlands, check out the UbiBlog’s previous coverage below.

Ghost Recon Wildlands – Building a Reactive World

Ghost Recon Wildlands – Live-Action War Within The Cartel Drama Coming in February

Ghost Recon Wildlands – Four Things You Need to Know about Customization

Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands

Release date — March 7, 2017
Developer — Ubisoft Paris
Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.

An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.

Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.

ESRB Rating: RP

Tom Clancy’s Ghost Recon Wildlands is a work of fiction. Like similar Tom Clancy’s games from Ubisoft, the game takes place in a modern universe inspired by reality, but the characters, locations and stories are created solely for entertainment purposes. One of the reasons Bolivia was chosen as the background of this game was due to its magnificent landscapes and rich culture. While the game’s premise imagines a different reality than the one that exists in Bolivia today, we do hope that the in-game world comes close to representing the country’s beautiful topography, and that players enjoy exploring the diverse and open landscapes it moved us to create. Any resemblance to actual events or any real persons, living or dead, is purely coincidental.
The Author

Chris Watters loves to captain tall ships, drive motorbikes off cliffs, and fight cassowaries. Video games have made his life a lot more manageable. He is a former host and writer at GameSpot, the author of The Gamer's Bucket List, and now a Communications Specialist for Ubisoft. Follow him on Twitter at @CTWatters.