By now most Assassin’s Creed fans are familiar with the series’ multiplayer. Take Wanted mode, for example. You choose your character and are assigned contracts to take out other players, all while being hunted yourself. You receive points for everything from completing a contract to successfully evading someone out to get you. Wanted mode is back in Assassin’s Creed IV Black Flag, but now there’s a twist.
The newly added Game Lab adds a customizable element to multiplayer. Modes can now be customized to suit your fancy. It goes way beyond just being able to change the time limit in each match. Do you want to make it so people can only kill using a pistol? Done. Do you want to remove special abilities? You can do that, and much more. There are over 200 different bits and bobs to tweak in order to make multiplayer your own.
Hands-On With Game Lab
I sat down with a custom version of Wanted the devs are calling Frantic that shortened the cooldown time on my abilities and made everything I did worth one point – just one point for all types of assassinations, ground finishes and stuns. Such seemingly small details change everything about the game. Under normal parameters I might cautiously make my way toward my target, hiding in crowds and haystacks every now and then to make sure my pursuer doesn’t see anything suspicious about me. Fulfilling my contract is my main objective, as it typically gets me the most points.
In this customized mode, however, getting a single point for every action makes it infinitely more rewarding to enter chases with pursuers. In this setup the newly added Time Phase ability comes into play. I activate it and everything within a certain radius slows down except me. I can now stun my pursuer and use the various chase breakers scattered throughout the maps. Time Phase also forces other players to break their Lock, so if I’ve been locked onto I can activate the ability and momentarily confuse them. This happened to me once after I locked onto another player. My target was standing near a group of lookalikes, and he used Time Phase to break my Lock, after which I accidentally killed a civilian.
I also found myself utilizing my disguise skill perhaps more than I might in a normal Wanted match. Normally I would avoid my pursuer altogether because the amount of points I receive for a stun isn’t worth risking the amount of time and points I miss out on should my opponent kill me first. That’s always what got me right at the end of a match. Now I felt bold enough to enter my disguise when my pursuer neared my position so I could sneak up and stun them before escaping.
Meet the Characters
I chose to play as the Cutthroat for the demo, but other members of the multiplayer cast include: